一、求C******小游戏源代码啊***
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
要源码的,在评论里打个@,我先去做
void SetPos(COORD a)// set cursor
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
void SetPos(int i, int j)// set cursor
CONSOLE_CURSOR_INFO cursor_info={1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
//把第y行,[x1, x2)之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
for(int i= 0; i<=(x2-x1); i++)
//在a, b纵坐标相同的前提下,把坐标 [a, b]之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
//把第x列,[y1, y2]之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
//在a, b横坐标相同的前提下,把坐标 [a, b]之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
void drawFrame(COORD a, COORD b, char row, char col)
drawRow(a.Y, a.X+1, b.X-1, row);
drawRow(b.Y, a.X+1, b.X-1, row);
drawCol(a.X, a.Y+1, b.Y-1, col);
drawCol(b.X, a.Y+1, b.Y-1, col);
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
void drawFrame(Frame frame, char row, char col)
drawFrame(0, 0, 48, 24,'=','|');// draw **p frame;
drawFrame(49, 0, 79, 4,'-','|');// draw output frame
drawFrame(49, 4, 79, 9,'-','|');// draw score frame
drawFrame(49, 9, 79, 20,'-','|');// draw operate frame
drawFrame(49, 20, 79, 24,'-','|');// draw other message frame
cout<<" a,s,d,w控制战机移动。";
COORD random(COORD a, COORD b)
bool judgeCoordInFrame(Frame frame, COORD spot)
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
cout<<"("<<a.X<<","<<a.Y<<")";
cout<<"P l a n e W a r";
drawRow(3, 0, 79,'-');
drawRow(5, 0, 79,'-');
cout<<"w和 s选择, k确定";
drawRow(20, 0, 79,'-');
drawRow(22, 0, 79,'-');
cout<<"简单敌人有着较慢的移动速度。";
cout<<"制作:老八(秘制小汉堡)";
//drawFrame(45, 9, 79, 17,'=','|');
cout<<"简单敌人有着较慢的移动速度,比较容易对付";
cout<<"冷酷的敌人移动速度较快,难对付哟。";
DWORD WINAPI MusicFun(LPVOID lpParamte)
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
//void initThisBullet( COORD);
void drawThisBulletToNull( COORD);
void drawThisEnemyToNull( Frame);
position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
position[2].X=position[6].X=centren.X-1;
position[3].X=position[8].X=centren.X+1;
COORD pos={bullet[i].X, bullet[i].Y+1};
enemy[i].position[0]= random(a, b);
enemy[i].position[1].X= enemy[i].position[0].X+ 3;
enemy[i].position[1].Y= enemy[i].position[0].Y+ 2;
drawFrame(enemy[i].position[0], enemy[i].position[1],'-','|');
drawFrame(enemy[i].position[0], enemy[i].position[1],'','');
COORD pos={bullet[i].X, bullet[i].Y+1};
if(24== enemy[i].position[1].Y)
enemy[i].position[0]= random(a, b);
enemy[i].position[1].X= enemy[i].position[0].X+ 3;
enemy[i].position[1].Y= enemy[i].position[0].Y+ 2;
if(judgeCoordInFrame(enemy[i], position[j]))
drawFrame(enemy[i],'+','+');
void Game::drawThisBulletToNull( COORD c)
void Game::drawThisEnemyToNull( Frame f)
drawFrame(f,'','');
if( judgeCoordInFrame(enemy[i], bullet[j]))
drawThisEnemyToNull( enemy[i]);
enemy[i].position[0]= random(a, b);
enemy[i].position[1].X= enemy[i].position[0].X+ 3;
enemy[i].position[1].Y= enemy[i].position[0].Y+ 2;
drawThisBulletToNull( bullet[j]);
bullet[i].Y= position[5].Y-1;
if(score== 120&& flag_rank== 0)
else if( score== 360&& flag_rank== 1)
else if( score== 480&& flag_rank== 2)
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
if('a'== x||'s'== x||'d'== x||'w'== x)
drawFrame(p1, p2,'=','|');
for(int i=0; i<str.size(); i++)
drawFrame(p1, p2,'=','|');
cout<<"击落敌机:"<<score/5<<"架";
cout<<"得分:"<<score;
cout<<"获得称号:"<<title;
cout<<"继续?是(y)|否(n)制作:老八";













